Explore the theatre, falling floor and transport paintings before Ilyna.
Pickups in this mission
01Theater hall entrance: use cover and climb through the small doorway
Resume the main story with Strange Melody.

Rest on arrival and enter the large gate.

A woman continually fires projectiles into the hall. Fight near cover.

The left side is empty. Absorb the memory on the right.

Take the small nearby doorway.

Clear the enemies and climb these stairs.

02Upper statue and paired murals: circle through the hidden doors
Go right above. A Soulstone is visible behind a gate but cannot be reached yet.

Continue inside for a red material beneath the statue.

Turn back and open the hidden door behind the mural.

Follow the passage back onto an exterior corridor.

Continue toward the enemy guarding the doorway.

Defeat it and absorb the memory on the left.

A few steps ahead, another mural conceals a door.

Open the chest inside.

03Performer's room and left stairs: follow the vanishing floor edge to the scroll
Return and enter the doorway the enemy guarded.

The performing woman appears, then teleports away.

Turn back and go right. Pull the lever to open the shortcut gate, then climb the left stairs.

Continue left above and open the door.

The floor disappears inside. Hug the edge to collect the purple item before dropping for the Soulstone.

Collect the Gilded Scroll.

06Soulstone below and teleport painting: return to the central room upstairs
Drop to break the Soulstone, then use the painting behind you to return upstairs.

Open the central door again.

07Hidden mural in the left corridor: visit the bard in the piano room
The woman speaks and teleports away. Turn back left into the corridor.

Clear the enemies while continuing left. Collect the purple item on the obstructed stairs.

The painting on the corridor's left conceals another doorway.

Enter and use the teleporting mural to reach Digor the bard. Speak to him about the area's story.

A Soulstone stands behind the piano.

09Rear piano-room door and side stairs: search the chest and challenge the singing reaper
Leave through the rear iron gate.

The stairs on its right return toward the earlier area, with a chest below.


Return upstairs and follow the corridor toward the next fight.

Use the right elevator to reach a Nexus if you need to rest.

Approach the singing woman. She transforms into the familiar reaper enemy, allowing you to reuse that strategy.

Victory grants gear and may grant a crafting scroll. Later enemies can also drop the scroll, so farming here is unnecessary.

10Spiral stairs after the fight: collect the teacher's notes before the piano
Climb the spiral stairs and collect the Royal Music Teacher's Notes in front of the piano.

12Long corridor balcony and new Nexus: enter the phonograph area
Continue into the long corridor.

Collect the blue item on the left balcony.

Absorb the memory farther ahead.

Enter the doorway.

Rest at the Nexus inside.

The left door is locked. Continue straight.

13Interrupt the melody: search the right branch and circle around the study balcony
Blade Phantom asks you to stop the melody. Destroy the record player along the route.

Continue toward the goblin mage in the corridor.

Do not miss the right branch here.

Absorb the memory inside.

Return and proceed into the study-like area.

Collect the white item in the outside corner.

Leave the elite on the main staircase for a moment and explore left.

Destroy the other record player on the left.

Take the blue item on the balcony, watching for an enemy dropping down.

14Elite on the main stairs and the room opposite: collect the third Soulstone
Return and defeat the staircase elite; it can drop a Saint Scroll.

Take the left stairs for a purple item.

Return and climb the opposite staircase.

The room on the main route contains an obvious Soulstone.

16Bridge guarded by a laser foe: break the phonograph and open the hall shortcut
Destroy the record player at the room's entrance.

Cross the bridge carefully past the laser-firing enemy.

Destroy another record player on the right beyond the bridge.

The stairs left of the bridge reconnect with the hall's locked door and a place to rest.

17Balcony left of the locked gate: circle along the outer edge to the key room
The gate ahead requires a key. Reach it from the left balcony rather than the stairs on either side.

First defeat the enemies on the left.

Leave outside and drop here.

Follow the edge into the balcony.

18Key chest and hidden door on the right: collect the fourth Soulstone
Inside, a chest lies left and a hidden doorway right.

Collect the Central Theatre Key from the chest.

The hidden room on the right contains a Soulstone.

21Theater model beyond the iron gate: disc fragment and phonograph
Leave through the iron gate, which reconnects with the lower staircase routes.

Collect the Rovelion Disc Fragment beside the model beyond the gate.

Destroy the record player behind the model.

Collect the white item in the corner.

23Unlock the main gate: defeat the elite and search behind the statue
Climb back to the previous iron gate and unlock it with the key.

Defeat the elite beyond it and collect the purple item on the right.

Absorb the memory in the corner after the fight.

Enter the central doorway.

A hidden door lies behind the statue on the right.

The pot inside contains a Jarling.

25Nexus beyond the hidden room: search along the left wall for the subjugation record
Open the chest on the right.

Continue to the Blade Nexus.

Follow the left wall for Hismar Campaign II.


27Knights below and chests on both sides: collect the gunblade before the boss gate
Descend for a purple item in the corner, watching for a duplicating knight.

Another knight guards a chest on the other side.

Collect the Ghostly Spear Blade from the chest.

The boss gate lies ahead. Collect the blue item on its right first.

Enter and advance to trigger the fight.

29Grand theater stage: Princess Illyna's melee and mage forms
Princess Illyna begins as a melee fighter before changing into a caster.

Her first phase mainly uses readable basic attacks and charged lunges. At half health she changes into her mage form.
Attack ①:
A forward ring travels along a fixed path, followed by a shockwave along the same line. Move out of its path.

Attack ②:
Homing projectiles that can be evaded.

Attack ③:
An explosion around herself. Stay outside its radius.

Attack ④:
Projectiles circle around her and end in a shockwave. Avoid their trajectory.

Attack ⑤:

Victory frees the princess from chaos. She thanks Khazan and asks him to stop Ozma before disappearing.

Related side missions
The Suicide Squad →
Select this mission after the theatre main quest.
Residual Chaos →
Speak to Tristan at the hub.
Reference: 3DM Guide Team
GAME NOTE has reorganized and rewritten the routes from this walkthrough.