Area at a glance
- Progression goal
- Follow the cliffside walkway into the lake region and explore the Music Hall, East Island, Water Gang, Dragon Pillar, One-Eyed Island and White Snake House.
- Bosses
- The recordings index Zhu Yuan, Yan Qiansui, Gu He, You Long, the One-Eyed Archer and Duanchang. Fight details are pending.
- Drops
- Pending verification
- Side quests and clues
- The storeroom flower mentions the king fish and the leader’s wine. Follow-up requirements are pending.
- Items and services
- Blue flowers are available in the East Island house and Water Gang storeroom.
Plum Valley Lake: cliffside walkway
Follow the walkway against the cliff to the lantern, then continue up the wooden ramp on the right. Use the lantern post and stacked scaffolding as landmarks.

Water Gang: clue among the storage jars
Inside the wooden storeroom, inspect the blue flower in the large jar against the wall to hear the gang member talk about the king fish and the leader’s wine.

Plum Valley waterways
Plum Valley Music Hall. Use the stone lion to identify the doorway and pass through to the next courtyard.

Plum Valley East Island. In the wooden house with baskets and a low table, inspect the blue flower beside the table.

Lake Dragon Pillar. Keep to open ground beside the fallen trunks and check the enemies’ positions before going around them.

One-Eyed Island. When a red flash cuts across the screen, leave room to evade and wait for the attack before closing in.

White Snake House. Cross the paved bamboo courtyard between the stone lanterns toward the main doorway.

When red lines cross the field from several directions, move sideways into open ground and wait for them to clear before closing. Avoid getting boxed in by the huts, rocks and fences.

After defeating Duanchang, check the weapon prompt for the twin axes. Close it and enter the house up the steps between the stone lanterns.

Inside the White Snake House, inspect the long table beneath the hanging painting. The recording reaches 3/3 and updates the objective to opening the snake mechanism in the Green Snake House. The plan places the components in the Red, Black and White Snake Houses and shows that the Green Snake passage leads to Dreamplay Manor. Check those three houses if your count is lower.
